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## S

s1 - Variable in class org.jbox2d.dynamics.contacts.ContactRegister
s2 - Variable in class org.jbox2d.dynamics.contacts.ContactRegister
s_validate - Static variable in class org.jbox2d.collision.BroadPhase
sayGoodbye(Joint) - Method in interface org.jbox2d.dynamics.DestructionListener
sayGoodbye(Shape) - Method in interface org.jbox2d.dynamics.DestructionListener
scaleFactor - Variable in class org.jbox2d.testbed.ProcessingDebugDraw
screen - Static variable in class org.jbox2d.testbed.ProcessingDebugDraw
screenToWorld(Vec2) - Method in class org.jbox2d.dynamics.DebugDraw
screenToWorld(float, float) - Method in class org.jbox2d.dynamics.DebugDraw
screenToWorld(Vec2) - Method in class org.jbox2d.testbed.ProcessingDebugDraw
screenToWorld(float, float) - Method in class org.jbox2d.testbed.ProcessingDebugDraw
Segment - Class in org.jbox2d.collision
Segment() - Constructor for class org.jbox2d.collision.Segment
separation - Variable in class org.jbox2d.collision.ManifoldPoint
separation - Variable in class org.jbox2d.dynamics.contacts.ContactConstraintPoint
separation - Variable in class org.jbox2d.dynamics.contacts.ContactPoint
set(Bound) - Method in class org.jbox2d.collision.Bound
set(ContactID.Features) - Method in class org.jbox2d.collision.ContactID.Features
set(Mat22) - Method in class org.jbox2d.common.Mat22
set(float) - Method in class org.jbox2d.common.Mat22
set(Vec2, Vec2) - Method in class org.jbox2d.common.Mat22
set(float, float) - Method in class org.jbox2d.common.Vec2
set(Vec2) - Method in class org.jbox2d.common.Vec2
set(XForm) - Method in class org.jbox2d.common.XForm
  Set this to equal another transform.
setAngle(float) - Method in class org.jbox2d.common.Mat22
setAngularVelocity(float) - Method in class org.jbox2d.dynamics.Body
  Set the angular velocity.
setAsBox(float, float) - Method in class org.jbox2d.collision.PolygonDef
setAsBox(float, float, Vec2, float) - Method in class org.jbox2d.collision.PolygonDef
setBuffered() - Method in class org.jbox2d.collision.Pair
setBullet(boolean) - Method in class org.jbox2d.dynamics.Body
  Should this body be treated like a bullet for continuous collision detection? Use sparingly, as continuous collision detection can be expensive.
setCamera(float, float, float) - Method in class org.jbox2d.dynamics.DebugDraw
  Stub method to overload for camera movement/zoom.
setCamera(float, float, float) - Method in class org.jbox2d.testbed.AbstractExample
  Sets the camera target and scale.
setCamera(float, float, float) - Method in class org.jbox2d.testbed.ProcessingDebugDraw
setDebugDraw(DebugDraw) - Method in class org.jbox2d.dynamics.World
  Register a routine for debug drawing.
setFilter(ContactFilter) - Method in class org.jbox2d.dynamics.World
  Register a contact filter to provide specific control over collision.
setFinal() - Method in class org.jbox2d.collision.Pair
setFlags(int) - Method in class org.jbox2d.dynamics.DebugDraw
setIdentity() - Method in class org.jbox2d.common.Mat22
setIdentity() - Method in class org.jbox2d.common.XForm
  Set this to the identity transform.
setLimits(float, float) - Method in class org.jbox2d.dynamics.joints.PrismaticJoint
  Set the joint limits, usually in meters.
setLimits(float, float) - Method in class org.jbox2d.dynamics.joints.RevoluteJoint
setLinearVelocity(Vec2) - Method in class org.jbox2d.dynamics.Body
  Set the linear velocity of the center of mass.
setListener(DestructionListener) - Method in class org.jbox2d.dynamics.World
  Register a destruction listener.
setListener(BoundaryListener) - Method in class org.jbox2d.dynamics.World
  Register a broad-phase boundary listener.
setListener(ContactListener) - Method in class org.jbox2d.dynamics.World
  Register a contact event listener
setMass(MassData) - Method in class org.jbox2d.dynamics.Body
  Set the mass properties.
setMassFromShapes() - Method in class org.jbox2d.dynamics.Body
  Compute the mass properties from the attached shapes.
setMaxMotorForce(float) - Method in class org.jbox2d.dynamics.joints.PrismaticJoint
  Set the maximum motor torque, usually in N.
setMaxMotorTorque(float) - Method in class org.jbox2d.dynamics.joints.RevoluteJoint
setMotorSpeed(float) - Method in class org.jbox2d.dynamics.joints.PrismaticJoint
  Set the motor speed, usually in meters per second.
setMotorSpeed(float) - Method in class org.jbox2d.dynamics.joints.RevoluteJoint
setRemoved() - Method in class org.jbox2d.collision.Pair
setTarget(Vec2) - Method in class org.jbox2d.dynamics.joints.MouseJoint
  Use this to update the target point.
Settings - Class in org.jbox2d.common
Settings() - Constructor for class org.jbox2d.common.Settings
settings - Variable in class org.jbox2d.testbed.AbstractExample
  Settings for this example.
settings - Variable in class org.jbox2d.testbed.TestbedOptions
settings - Variable in class org.jbox2d.testbed.TimingTest
setup() - Method in class org.jbox2d.testbed.TestbedMain
  Called once upon program initialization (by Processing).
setup() - Method in class org.jbox2d.testbed.TimingTest
  Initialise and run tests
setupWorld() - Method in class org.jbox2d.testbed.TimingTest
setXForm(Vec2, float) - Method in class org.jbox2d.dynamics.Body
  Set the position of the body's origin and rotation (radians).
setZero() - Method in class org.jbox2d.common.Mat22
setZero() - Method in class org.jbox2d.common.Vec2
Shape - Class in org.jbox2d.collision
Shape(ShapeDef) - Constructor for class org.jbox2d.collision.Shape
shape1 - Variable in class org.jbox2d.dynamics.contacts.ContactPoint
shape2 - Variable in class org.jbox2d.dynamics.contacts.ContactPoint
ShapeDef - Class in org.jbox2d.collision
ShapeDef() - Constructor for class org.jbox2d.collision.ShapeDef
ShapeType - Enum in org.jbox2d.collision
shiftKey - Variable in class org.jbox2d.testbed.TestbedMain
  Is the shift key held?
shouldCollide(Shape, Shape) - Method in interface org.jbox2d.dynamics.ContactFilter
shouldCollide(Shape, Shape) - Method in class org.jbox2d.dynamics.DefaultContactFilter
singleStep - Variable in class org.jbox2d.testbed.TestSettings
sliderInts - Variable in class org.jbox2d.testbed.TestbedOptions
sliderWidth - Static variable in class org.jbox2d.testbed.TestbedOptions
solve(Vec2) - Method in class org.jbox2d.common.Mat22
solve(TimeStep, Vec2, boolean, boolean) - Method in class org.jbox2d.dynamics.Island
solve(TimeStep) - Method in class org.jbox2d.dynamics.World
  For internal use
solvePositionConstraints(float) - Method in class org.jbox2d.dynamics.contacts.ContactSolver
solvePositionConstraints() - Method in class org.jbox2d.dynamics.joints.DistanceJoint
solvePositionConstraints() - Method in class org.jbox2d.dynamics.joints.GearJoint
solvePositionConstraints() - Method in class org.jbox2d.dynamics.joints.Joint
  This returns true if the position errors are within tolerance.
solvePositionConstraints() - Method in class org.jbox2d.dynamics.joints.MouseJoint
solvePositionConstraints() - Method in class org.jbox2d.dynamics.joints.PrismaticJoint
solvePositionConstraints() - Method in class org.jbox2d.dynamics.joints.PulleyJoint
solvePositionConstraints() - Method in class org.jbox2d.dynamics.joints.RevoluteJoint
solveTOI(TimeStep) - Method in class org.jbox2d.dynamics.Island
solveTOI(TimeStep) - Method in class org.jbox2d.dynamics.World
  For internal use: find TOI contacts and solve them.
solveVelocityConstraints() - Method in class org.jbox2d.dynamics.contacts.ContactSolver
solveVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.DistanceJoint
solveVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.GearJoint
solveVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.Joint
solveVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.MouseJoint
solveVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.PrismaticJoint
solveVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.PulleyJoint
solveVelocityConstraints(TimeStep) - Method in class org.jbox2d.dynamics.joints.RevoluteJoint
spawnBomb(Vec2) - Method in class org.jbox2d.testbed.AbstractExample
  Begins spawning a bomb, spawn finishes and bomb is created upon calling completeBombSpawn().
status - Variable in class org.jbox2d.collision.Pair
step(float, int) - Method in class org.jbox2d.dynamics.World
  Take a time step.
step() - Method in class org.jbox2d.testbed.AbstractExample
  Take a physics step.
sub(Vec2) - Method in class org.jbox2d.common.Vec2
subLocal(Vec2) - Method in class org.jbox2d.common.Vec2
support(XForm, Vec2) - Method in class org.jbox2d.collision.PolygonShape
support(XForm, Vec2) - Method in interface org.jbox2d.collision.SupportsGenericDistance
SupportsGenericDistance - Interface in org.jbox2d.collision
Sweep - Class in org.jbox2d.common
  Primarily for internal use.
Sweep() - Constructor for class org.jbox2d.common.Sweep
synchronize(BroadPhase, XForm, XForm) - Method in class org.jbox2d.collision.Shape
synchronizeShapes() - Method in class org.jbox2d.dynamics.Body
  For internal use only.
synchronizeTransform() - Method in class org.jbox2d.dynamics.Body
  For internal use only.

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