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## A

a - Variable in class org.jbox2d.common.Sweep
  World angles
a0 - Variable in class org.jbox2d.common.Sweep
  World angles
AABB - Class in org.jbox2d.collision
AABB(Vec2, Vec2) - Constructor for class org.jbox2d.collision.AABB
AABB(AABB) - Constructor for class org.jbox2d.collision.AABB
AABB() - Constructor for class org.jbox2d.collision.AABB
abs() - Method in class org.jbox2d.common.Mat22
abs(Mat22) - Static method in class org.jbox2d.common.Mat22
abs() - Method in class org.jbox2d.common.Vec2
abs(Vec2) - Static method in class org.jbox2d.common.Vec2
AbstractExample - Class in org.jbox2d.testbed
AbstractExample(TestbedMain) - Constructor for class org.jbox2d.testbed.AbstractExample
  Instantiate the test.
add(Mat22) - Method in class org.jbox2d.common.Mat22
add(Vec2) - Method in class org.jbox2d.common.Vec2
add(ContactPoint) - Method in interface org.jbox2d.dynamics.ContactListener
addBufferedPair(int, int) - Method in class org.jbox2d.collision.PairManager
addLocal(Mat22) - Method in class org.jbox2d.common.Mat22
addLocal(Vec2) - Method in class org.jbox2d.common.Vec2
addPair(int, int) - Method in class org.jbox2d.collision.PairManager
advance(float) - Method in class org.jbox2d.common.Sweep
  Advance the sweep forward, yielding a new initial state.
advance(float) - Method in class org.jbox2d.dynamics.Body
  For internal use only.
allowSleep - Variable in class org.jbox2d.dynamics.BodyDef
allowSleeping(boolean) - Method in class org.jbox2d.dynamics.Body
  Set to false to prevent this body from sleeping due to inactivity.
angle - Variable in class org.jbox2d.dynamics.BodyDef
angular1 - Variable in class org.jbox2d.dynamics.joints.Jacobian
angular2 - Variable in class org.jbox2d.dynamics.joints.Jacobian
angularDamping - Variable in class org.jbox2d.dynamics.BodyDef
angularSleepTolerance - Static variable in class org.jbox2d.common.Settings
angularSlop - Static variable in class org.jbox2d.common.Settings
appendFlags(int) - Method in class org.jbox2d.dynamics.DebugDraw
applyForce(Vec2, Vec2) - Method in class org.jbox2d.dynamics.Body
  Apply a force at a world point.
applyImpulse(Vec2, Vec2) - Method in class org.jbox2d.dynamics.Body
  Apply an impulse at a point.
applyTorque(float) - Method in class org.jbox2d.dynamics.Body
  Apply a torque.

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