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## Uses of Class
org.jbox2d.dynamics.Body

Packages that use Body
org.jbox2d.collision |
org.jbox2d.dynamics |
org.jbox2d.dynamics.contacts |
org.jbox2d.dynamics.joints |
org.jbox2d.testbed |

Uses of Body in org.jbox2d.collision

Fields in org.jbox2d.collision declared as Body
`Body` | `Shape.m_body`

Methods in org.jbox2d.collision that return Body
`Body` | `Shape.getBody()`

Uses of Body in org.jbox2d.dynamics

Fields in org.jbox2d.dynamics declared as Body
`Body[]` | `Island.m_bodies`
`Body` | `World.m_bodyList`
`Body` | `World.m_groundBody`
`Body` | `Body.m_next`
`Body` | `Body.m_prev`

Methods in org.jbox2d.dynamics that return Body
`Body` | `World.createDynamicBody(BodyDef def)` Create a dynamic rigid body given a definition.
`Body` | `World.createStaticBody(BodyDef def)` Create a static rigid body given a definition.
`Body` | `World.getBodyList()` Get the world body list.
`Body` | `World.getGroundBody()` The world provides a single static ground body with no collision shapes.
`Body` | `Body.getNext()` Get the next body in the world's body list.

Methods in org.jbox2d.dynamics with parameters of type Body
`void` | `World.destroyBody(Body b)` Destroy a rigid body given a definition.
`boolean` | `Body.isConnected(Body other)` This is used to prevent connected bodies from colliding.
`org.jbox2d.dynamics.BoundaryResponse` | `WorldListener.notifyBoundaryViolated(Body body)`
`void` | `BoundaryListener.violation(Body body)`

Uses of Body in org.jbox2d.dynamics.contacts

Fields in org.jbox2d.dynamics.contacts declared as Body
`Body` | `ContactConstraint.body1`
`Body` | `ContactConstraint.body2`
`Body` | `ContactEdge.other`

Uses of Body in org.jbox2d.dynamics.joints

Fields in org.jbox2d.dynamics.joints declared as Body
`Body` | `JointDef.body1`
`Body` | `JointDef.body2`
`Body` | `Joint.m_body1`
`Body` | `Joint.m_body2`
`Body` | `PulleyJoint.m_ground`
`Body` | `GearJoint.m_ground1`
`Body` | `GearJoint.m_ground2`
`Body` | `JointEdge.other`

Methods in org.jbox2d.dynamics.joints that return Body
`Body` | `Joint.getBody1()` Get the first body attached to this joint.
`Body` | `Joint.getBody2()` Get the second body attached to this joint.

Methods in org.jbox2d.dynamics.joints with parameters of type Body
`void` | `RevoluteJointDef.initialize(Body b1, Body b2, Vec2 anchor)`
`void` | `DistanceJointDef.initialize(Body b1, Body b2, Vec2 anchor1, Vec2 anchor2)` Initialize the bodies, anchors, and length using the world anchors.

Uses of Body in org.jbox2d.testbed

Fields in org.jbox2d.testbed declared as Body
`protected Body` | `AbstractExample.m_bomb` The bomb body.

Methods in org.jbox2d.testbed with parameters of type Body
`void` | `AbstractExample.boundaryViolated(Body body)` Stub method for concrete examples to override if desired.

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